About this release
Character Creator solves the part of a 3D pipeline that eats the most time, which is producing a believable, fully rigged human before any animation can start. Rather than sculpting and rigging from scratch, you start from a parametric base and drive the face and body with morph sliders, layer on skin, then add clothing, hair and accessories that conform to the shape and move with it. What comes out is a game ready or render ready figure with a working skeleton and facial rig already attached.
The strength is that everything stays editable and transferable. A costume made for one body reshapes onto another, a facial expression set works across characters, and the standardised skeleton means a figure animates with motion capture or hand keyed animation without a bespoke rig each time. The 5 release sharpens the skin and detail rendering, improves the way clothing folds and drapes, and tightens the round trip with the wider Reallusion toolset.
It sits in the middle of a larger workflow rather than trying to be everything. Characters export in the standard interchange formats for a game engine or a DCC application, and the companion animation tools pick them up directly. For a studio that needs a cast of consistent, controllable characters quickly, it removes weeks of setup that would otherwise fall on a rigging artist.
What it does
- Parametric base characters driven by face and body morph sliders
- Layered skin, makeup and detail with high resolution texturing
- Conforming clothing, hair and accessories that follow the body shape
- Standardised skeleton and facial rig ready for animation
- Expression and viseme sets that transfer between characters
- Motion capture and hand keyed animation support out of the box
- Digital human presets as a starting point for realistic figures
- Substance material support for physically based skin and cloth
- Export in standard interchange formats for engines and DCC tools
- Round trip with the companion animation and content tools
Changes in this version
- Improved skin shading and subsurface detail on close renders
- Better cloth draping and fold behaviour on conforming garments
- Faster viewport performance on high polygon characters
- Reworked morph handling for smoother extreme deformations
- Tighter export path to the current game engine versions
What the package contains
- Character Creator 5 full offline installer
- Base character and starter content library
- Default clothing, hair and accessory sets
- All interface languages
- Readme with the install order written out step by step
Installation notes
Follow these in order. Most reports of a failed install come from skipping a step rather than from the package itself.
- Disconnect from the network before you start.
- Turn off real time protection for the duration of the install.
- Extract the archive to a short path such as C:\Setup.
- Run setup as administrator and let the content library unpack.
- Apply the included activation step, then launch once and close it.
- Reconnect to the network.
System requirements
| Operating system | Windows 10 or Windows 11, 64-bit |
| Processor | Intel or AMD quad core or better |
| Memory | 16 GB minimum, 32 GB for heavy scenes |
| Graphics | GPU with 4 GB VRAM, 8 GB recommended |
| Storage | 30 GB free for the install and content |
| Display | 1920 by 1080 or larger |
Things worth knowing
- The content library is large, let the installer finish unpacking before launching.
- Keep the project and content on a fast drive, high polygon characters are heavy to load.
- Plug-ins and pipeline exchange packs from an older version usually need reinstalling against this build.
Questions about this title
Do characters come rigged?
Can I use them in a game engine?
Will old costumes work on new characters?
Is motion capture supported?
What people are saying
Built a cast of six consistent characters in an afternoon. That used to be a week of rigging.
Skin rendering on this version is a clear step up close in. Cloth folds look right now too.
Exported straight into my engine with the facial rig working. No cleanup needed.
Listing information
This entry is catalogued under CAD & 3D and carries the tags below. Language coverage is Multilingual, 6 interface languages, and the supported platform list is Windows 10, Windows 11. Version 5.02.0923.1 is the current catalogued build, last checked 5 days ago, and the entry has been in the index since it was added 1 year ago.