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Igara Studio, Graphics & Design

Aseprite

Pre-ActivatedMultilingualLightweightVersion 1.3.18.132-bit and 64-bit

A pixel art editor and sprite animator built specifically for working at the individual pixel level, with onion skinning, tags, tilemaps and sprite sheet export aimed squarely at game art.

Version
1.3.18.1
Package size
34.2 MB
Downloads
109,495
Licensing
Pre-activated
Architecture
32-bit and 64-bit
Updated
1 week ago
Rating
4.9 / 5
Votes
26,104

About this release

Aseprite is a pixel art editor rather than a general image editor that happens to zoom in. Every tool assumes you care about individual pixels, so there is no anti aliasing sneaking into your lines, no soft brush edges you did not ask for, and no interpolation quietly ruining a scale operation. Drawing tools snap to the pixel grid, the pencil produces exactly the pixels you drew, and rotation and scaling use algorithms that preserve hard edges rather than blurring them.

The animation side is the other half and it is thorough. A timeline holds frames and layers, onion skinning shows the frames on either side at reduced opacity so a motion reads while you draw it, and tags mark ranges of the timeline as named animations so a single file can hold a walk, a run, an idle and an attack sequence. Per frame timing means you can hold on a key pose without duplicating frames, and playback previews the tagged animation in a separate window at real speed.

Everything about the export path is aimed at getting art into a game. Sprite sheets export in any packing arrangement with a data file describing frame positions, durations and tags, ready to be read by an engine. Tilemap support handles tile based work with a tileset that updates everywhere at once. Palettes are first class objects with colour ramp generation and indexed mode, and there is a scripting interface for anything repetitive enough to be worth automating.

What it does

  • Pixel accurate drawing tools with no unwanted anti aliasing or interpolation
  • Timeline with layers, frames and per frame timing control
  • Onion skinning showing surrounding frames while you draw
  • Animation tags marking named sequences inside a single file
  • Real time playback preview of tagged animations
  • Tilemap support with a tileset that updates every instance at once
  • Palette management with ramp generation and indexed colour mode
  • Sprite sheet export with a data file describing frames, timing and tags
  • Rotation and scaling algorithms that preserve hard pixel edges
  • Scripting interface for automating repetitive work

Changes in this version

  • Faster canvas rendering on very large sprites
  • Improved tilemap editing with better tileset management
  • Reworked export dialog with clearer sheet packing options
  • Additional palette formats supported on import and export
  • Fixed a timeline scrolling issue on files with hundreds of frames

What the package contains

  • Aseprite full installer and portable build
  • Default palette library including the common established palettes
  • Example sprite and animation files
  • All interface languages
  • Readme with the install order written out step by step

Installation notes

Follow these in order. Most reports of a failed install come from skipping a step rather than from the package itself.

  1. Extract the archive to a folder you control, the package is very small.
  2. Choose either the installer or the portable build.
  3. Run the installer as administrator, or run the portable executable directly.
  4. Apply the included activation step before first launch.
  5. Open it once and set your default export path.
  6. Nothing else is required, it has no background components.

System requirements

Operating systemWindows 7 or newer, 32-bit or 64-bit
ProcessorAny 1 GHz or faster processor
Memory1 GB minimum, 2 GB recommended
GraphicsNo specific requirement
Storage150 MB free
Display1280 by 720 minimum, larger helps when zoomed in

Things worth knowing

  • Turn on the pixel grid and the tile grid early, working without them is harder than it needs to be.
  • Export the data file alongside the sprite sheet, most engines want it and regenerating later is a nuisance.
  • A pen tablet works but is not required, a great deal of pixel art is drawn with a mouse.

Questions about this title

Can it do things a general image editor cannot?
It can do the same drawing, but without fighting you. No anti aliasing, no interpolation, and an animation timeline built for sprites rather than for video.
Does it export for game engines?
Yes, sprite sheets export with a data file describing frame positions, durations and tags, which is what engines expect.
Is there a portable version?
Yes, the portable build runs from a folder with no installation and keeps its settings alongside the executable.
Does it support tilemaps?
Yes, with a proper tileset where editing a tile updates every instance of it across the map at once.

What people are saying

Listing information

This entry is catalogued under Graphics & Design and carries the tags below. Language coverage is Multilingual, 16 interface languages, and the supported platform list is Windows 7, Windows 8.1, Windows 10, Windows 11. Version 1.3.18.1 is the current catalogued build, last checked 1 week ago, and the entry has been in the index since it was added 3 years ago.